FLAME TOTEM

BUILD

SHOWCASE
Flame Totem
Main source of damage. Summons a totem that fires a stream of flame at nearby enemies
Arctic Breath
Is going to slow enemies in a large area when you take a certain amount of damage.
Shield Charge
A great movement skill that even grants fortify buff for less damage taken.
Immortal Call
Grants temporary physical damage immunity. Linked with Cast When Damage Taken to be activated everytime you recieve a certain amount of damage.
Vaal Haste
Temporary buff that grants massive attack speed, use it on bosses. 
Orb of Storms
Will keep your Power charges always up because it's linked with Power Charge on Critical. It'll even instant kill enemies with 10% life or lower because of Culling Strike. (Awesome for Bosses)
Temporal Chains
A curse that slows enemies increasing your survivability. It will also be casted automatically when you take a certain amount of damage
Vaal Grace
Temporary buff that grants massive chance to dodge attacks and spells, use it on bosses. 
Summon Lightning Golem
Minion that grants a cast speed buff
Anger
Aura that grants extra fire damage (Must be in your Essence Worm)
TREE
ASCENDANCY
  • FIRST LABYRINTH
- ​Ngamahu, Flame's Advance for fire penetration
  • SECOND LABYRINTH
​Hinekora, Death's Fury for life leech and cover your enemies in ash.
  • THIRD LABYRINTH
Arohongui, Moon's Presence so enemies near you totems take 16% increased damage
  • UBER LABYRINTH
​Tukohama, War's Herald so totems can taunt on hit.
  • STEP BY STEP
Check the steps here
PANTHEON
  • MAJOR GOD
- ​Soul of Lunaris
  • MINOR GOD
​Soul of Garukhan 
JEWELS
  • RECOMMENDED ATTRIBUTES
- ​x% Increased Spell Damage
- x% Increased Maximum Life
- x% Increased Projectile Damage
- x% Increased Cast Speed
- x% Increased Totem Damage
- x% Increased Critical Multiplier for Spells/Fire Skills/Elemental Skills
  • UNIQUES
- Clear Mind - Placed in any jewel slot (Recommended)
BANDIT CHOICE
  • KILL ALL BANDITS
- ​Help Eramir and get 2 extra Passive Points for your Skill Tree.
LEVELING
  • LEVELING SKILLS 
This build has an easy leveling process. You can start using Ground Slam until level 12, then you change to Sunder until you reach Ancestral Bond on the skill tree, then  change your main skill to Flame Totem. For auras and detailed leveling setups click here
  • LEVELING ITEMS
-​ Elreon Jewelry are in my opinion the best items to level any build, imagine goes all the way until lvl 50 ~ 60 without needing to spend one single Mana point. It's very cheap and you can start using already at lvl 1. I like to use 2 or even 3 of them for leveling
- Lochitonial Caress for gloves, mainly because of it's cast speed buff. (equipable at level 1) 
- Asenath's Mark is an offensive helmet, gives you even more cast speed. equipable at level 8)
- Goldrim is a defensive Helmet, gives you more elemental resistances (equipable at level 1)
- Wanderlust for movement speed and frozen immunity (equipable at level 3)
- Tabula Rasa is a great body armour for leveling, it provides a 6 Linked starting on level 1, not so cheap though. (equipable at level 1)
- Gorebreaker is a low level mace with high physical damage. Use two of them until level 13 (equipable at level 10).
- Limbsplit is a two handed axe with good damage and culling strike. Use it  until level 20 (equipable at level 13).
- Brigthbeak is a one hand mace with good damage and increadible attack speed.
Abberath's Horn provides a good amount of fire damage, equip it when you start using Flame Totem as your main skill
- Nycta's Lantern grants ''socket gems deal 63 to 94 addition fire damage'', ''+2 level of socketed fire gems'', ''socketed gems are supported by Fire Penetration'' and up to 60% increased fire damage (equipable at level 41)
THIS BUILD'S FAQ
  • Is there a good place to buy unique items?
- Not only for unique items, poe.trade or pathofexile.com/trade are great websites for trading your items.
  • I'm lvl 40 and I'm dying a lot, what can I do?
- Please take a look at your Elemental Resistances, they are really important for your survivability. After lvl 40 try to keep at least 50% of each. The meximum is 75%, try to reach that when on end game.
  • I don't have as much HP as the gameplay shows and I've followed the Skill Tree step by step. Can you help me?
- Look for more HP at your rare gear. You can have ''+89 to maximum life'' on your helmet for instance.
  • You say the Build is Cheap, but there are some expensive recommended items there. How?
- Those items are only recommended and not mandatory. Maximize a build with the best possible items and 6L takes a good amount of currency, start using 4L on low tier maps to farm your Currency
  • Anger takes off half of my life, why?
- As you can see at the start of this video, the Essence Worm ring was listed as a Mandatory Unique Item, Auras socketed on this ring don’t reserve any life. Socket your Anger Aura there  
  • Why Cast When Damage Taken  at level 11 and Immortal Call at level 13?
- Cast When Damage Taken can only support spell gems that have the same required level or lower.  At level 11 the required level of Cast When Damage Taken is 58, the same as Immortal Call at level 13. 
  • Why Immortal Call if you don’t generate Endurance Charges?
- Endurance Charges are not mandatory for Immortal Call to work, they just make it last longer 
  • How do you generate Power Charges?
- Orb of Storms + Power Charge on Critical Strike
  • My Arctic Breath setup isn't working, what am I doing wrong?
- Please be sure that your Cast When Damage Taken is level 2 and your Arctic Breath is level 5

SUMMARY

CLASS: Marauder

ASCENDANCY: Chieftain

HEALTH TYPE: Life

MAIN SKILL TYPE: Totem

COST: $$$$$

DIFFICULTY: 1/5

STARTER VIABLE: Yes

BEGINNER FRIENDLY: Yes

GAMEPLAY: Here

 

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