Path of Exile 2 0.5.0 Patch Notes: New Ascendancies, Uniques, Skills, and Balance Changes
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Path of Exile 2 0.5.0 Patch Notes Overview
The official Path of Exile 2 0.5.0 Patch Notes introduce major changes across Ascendancies, Skills, Support Gems, Unique Items, and core gameplay systems.
The update adds two new Ascendancy Classes, dozens of new Unique Items, extensive Passive Tree changes, Skill and Support Gem reworks, itemisation adjustments, companion-focused systems, and several quality-of-life features for Path of Exile 2.
This patch also rebalances Leech, Deflection, Energy Shield Recharge, Totems, Minions, Banner systems, weapon progression, and endgame gearing.

Player System Changes
Several core gameplay systems have been adjusted in 0.5.0.
Bleed damage on players is no longer increased while moving. This only affects players receiving Bleed damage and does not affect Bleeds applied to enemies.
Runic Ward now contributes to starting Honour during Trial of the Sekhemas encounters.
The “Defences” keyword has also been removed in favor of more explicit wording that now directly refers to Armour, Evasion, and Energy Shield.
Leech mechanics received major changes:
Only one Leech instance per resource can apply at a time
The highest recovery instance takes priority
Hits dealing over 40,000 damage are capped for Leech calculations
According to the patch notes, this change is intended to stop extremely high damage hits from scaling Leech infinitely while still rewarding higher Leech investment.
Deflection has also been heavily reworked with a new scaling formula and a maximum cap of 95% chance to Deflect.
Several combat interaction bugs and inconsistencies involving Heavy Stun, Splash Damage, Minion removal priority, Trinity naming, and Archon Buff behavior were also updated.
New Ascendancy Classes
The Path of Exile 2 0.5.0 Patch Notes introduce major changes to Ascendancies, Skills, itemisation, and core gameplay systems.
Martial Artist – Monk Ascendancy
The Monk receives the new Martial Artist Ascendancy. The class focuses on illusion-based combat, rune empowerment, hand-to-hand combat, and summoned illusory bells.
The patch notes describe the Martial Artist as a master of illusions capable of using hands as weapons while summoning powerful illusionary effects during combat.

Spirit Walker – Huntress Ascendancy
The Huntress receives the new Spirit Walker Ascendancy, focused on spirit companions and beast interaction systems.
The class can align with Stag, Owl, or Bear spirits while using spectral companions and beast-binding mechanics to fight enemies.

New Lineage Supports
0.5.0 introduces a large collection of new Lineage Supports.
The new additions include:
Arbiter's Reach
Breachlord's Amalgam
Catha's Brilliance
Eonyr's Thunder
Esh's Prowess
Helbrym's Hide
Her Declaration
Medved's Felling
Mórrigan's Insight
Prototype Seventeen
Seraph's Heart
Styrn's Ferocity
Styrn's Mountain
Tangmazu's Thurible
Trickster's Shard
Tul's Avalanche
Uhtred's Constellation
Uhtred's Rite
Vorana's Siege
Vruun's Inevitability
Vruun's Aftermath
New Unique Items
The update introduces a massive number of new Unique Items.
New Uniques include:
Beroiek's Grip
Berek's Pass
Berek's Respite
Brutus' Lead Sprinkler
Cat O' Nine Tails
Decree of Acuity
Decree of Flight
Decree of Loyalty
Duality
Eventide Petals
Eyes of the Runefather
Facebreaker
Farrow's Gift
Forgotten Warden
Geofri's Sanctuary
Gatecrasher
Horror's Flight
Ironbound
Liminal Coil
Loreweave
Mageblood
Mastered Domain
Nightfall
Opportunity
Redemption
Periphery
Sadist's Mercy
Serle's Grit
Spiteful Floret
Split Personality
Surge of the Tide
Sylvan's Effigy
The Auspex
The Hollow Mask
The Ordained
The Raven's Flock
The Sunken Vessel
The Unleashed
Twisted Empyrean
Vestige of Darkness
Veilpiercer
Voices
New Features and Quality of Life Improvements
The Fragment Stash Tab is now available in Path of Exile 2.
The tab can store:
Breach Splinters
Simulacrums
Audience with the King
Inscribed Ultimatums
Baryas
Tablets
Players who already owned the Fragment Tab in Path of Exile 1 automatically receive access after the 0.5.0 deployment.
The update also introduces official Build Guide support. Community creators can now generate “.build” files that players can load directly into the game client.
These guides can display:
Passive Skills
Ascendancy selections
Skill Gems
Support Gem recommendations inside the game itself.
Trade functionality has also been improved. Players can now Shift + Alt Click items to instantly populate trade search filters using that item’s modifiers. Rare modifiers can also be individually enabled or disabled to check their effect on item value.

Additional quality-of-life improvements include:
Faster party revives after boss kills
Dialogue skipping using Escape
A Reforging Bench added to Trial of the Sekhemas
Continued audio, visual, and environment improvements
Ascendancy Changes
Acolyte of Chayula

Into the Breach now grants 20% of maximum Life and Mana as Leech when collecting Flames of Chayula, increased from 15%.
Visual behavior and pickup range interactions were also clarified.
Blood Mage

Vitality Siphon now grants 20% of Spell Damage Leeched as Life instead of 10%.
Chronomancer

Chronomancer received one of the largest reworks in the update.
Changes include:
Rapid River removed
Now and Again reworked
Unbound Encore repositioned
Ultimate Command dependency updated
New Phased Form notable added
Temporal Rift updated
Inevitable Agony reworked
Sands of Time updated
Phased Form now grants 30% less Damage taken before applying delayed damage later. Temporal Rift can remove this delayed damage effect.
Inevitable Agony is no longer a Curse and now functions through Life Loss mechanics with updated culling behavior and new visuals.
Gemling Legionnaire

Crystalline Potential has been removed and replaced with the new Essence of Virtue notable.
Advanced Thaumaturgy also received a major redesign and now enables additional Quality effects for all gems after taking the node.
Pathfinder

Overwhelming Toxicity now applies 50% less Poison Duration instead of 35%.
Running Assault now grants 30% less Movement Speed Penalty while moving instead of 50%.
Witchhunter

Obsessive Rituals now grants 50% less Armour and Evasion instead of 35%.
Passive Tree Changes
The Passive Tree received a massive balance overhaul.
Major additions include:
19 new Companion-themed Passive Skills
9 new Life Recoup Speed Passives
New Archon of Undeath cluster
Several Keystone Passives were heavily redesigned:
Ancestral Bond
Trusted Kinship
Vaal Pact
The patch also heavily restructures Energy Shield Recharge scaling throughout the tree, replacing many Recharge Rate modifiers with faster Recharge Start mechanics.
A huge number of Notable Passive Skills were adjusted, including:
Fortified Aegis
Core of the Guardian
Covering Ward
Deadly Force
Echoing Pulse
Fast Metabolism
Goring
Rapid Recharge
Stormcharged
Tempered Mind
Voracious
Wide Barrier
Wyvern's Breath
and many others.
Skill Changes – What Improved
Several skills received direct buffs, smoother interactions, or major quality-of-life improvements in version 0.5.0 of Path of Exile 2.
Tempest Bell
Tempest Bell received some of the largest improvements in the patch:
Maximum active Bells increased from 1 to 3
Can now be affected by Ancestral Boost effects
Stronger combo potential with Monk setups
Better interaction with Gathering Storm
These changes significantly improve combo gameplay for Monk archetypes.
Gathering Storm
Gathering Storm was heavily improved for Tempest Bell gameplay:
Perfectly timed dashes can now explode Tempest Bells
Massive shockwaves can now be created
Shocked Ground is now generated after the combo interaction
Improved area clearing potential
Cull the Weak
Cull the Weak received substantial buffs:
Can no longer be Evaded
Higher Attack Damage scaling
Faster Attack Speed
Increased dash range
Lower Mana costs
Earthquake
Earthquake’s Aftershock damage was increased at all levels.
Spell Totem
Spell Totem can now be used while moving and also received updated animations.
Rolling Magma
Rolling Magma now chains more times at all Gem levels, improving clear potential.
Tame Beast
Tame Beast received major Companion improvements:
Tamed Beasts now deal much more damage
Newly tamed Beasts can now summon immediately if enough Spirit is available
Mirage Archer / Mirage Deadeye
Mirage Archer and Mirage Deadeye can now support Channelled Skills such as:
Snipe
Plasma Blast
Detonating Arrow
Defiance Banner / Dread Banner / War Banner
Banner skills no longer apply Movement Speed penalties during use and now have larger Aura radius.
Volcano
Volcano now has 8% base Critical Hit Chance instead of 5%.
Toxic Growth
Toxic Growth now fires more Pustules, improving spread and coverage.
Wing Blast
Wing Blast Shockwaves now deal 25% more damage at all levels.
Skill Changes – What Was Nerfed Or Reduced
Several skills also received damage reductions, mechanic restrictions, or weaker scaling in 0.5.0.
Comet
Comet received direct damage reductions:
Lower Cold Damage
Lower Fire-Infused damage scaling
Boneshatter
Boneshatter Quality scaling now grants less Attack Speed than before.
Freezing Salvo
Freezing Salvo now has reduced Chill Magnitude and Freeze Buildup scaling.
Ice Shot
Ice Shot shards no longer gain bonus Freeze Buildup.
Lightning Arrow
Lightning Arrow can no longer chain multiple beams onto the same target.
Oil Barrage
Oil Barrage received mixed adjustments:
Base version deals more damage
Empowered version deals less damage
Power Charges are consumed faster while channeling
Poisonburst Arrow
Poisonburst Arrow now has:
Fixed Poison duration
Reduced Quality scaling
Pounce
Pounce cooldowns were increased across all Gem levels.
Rolling Slam
Rolling Slam damage was reduced:
First Slam damage lowered
Second Slam damage lowered
Although Attack timing was improved slightly, the damage output was nerfed.
Snipe
Snipe received several reductions:
Lower base Attack Damage
Lower Icy Blast scaling
Reduced explosion radius against some setups
Tempest Bell
Despite receiving combo improvements, Tempest Bell also received:
Lower Shockwave damage
Slower trigger interval
Toxic Growth
Toxic Growth maximum Pustule limit was heavily reduced from 12 to 5.
Support Gem Changes – What Improved
Several Support Gems became stronger, more flexible, or received major functionality improvements.
Unified Seal System
Unleash, Expand, Salvo, and Freezing Salvo now all use the same Seal system:
More consistent behavior
Better interaction clarity
Easier scaling between skills
Salvo Support
Salvo received large functionality improvements:
Gains Seals faster
Maximum Seals increased from 3 to 6
Better sustained projectile generation
Rage Supports
Rage I, II, and III can now support Minion Skills, opening new Minion archetypes.
Refraction Supports
Refraction I and II now allow Banner skills to grant Deflection Rating to allies.
Infernal Legion II
Infernal Legion II now grants +20% Fire Resistance to supported Minions.
Brink I
Brink I can now be obtained earlier as a Level 1 Support Gem.
Living Lightning
Living Lightning no longer replaces existing Minions automatically when summoning at maximum capacity.
Storm Supports
Advancing Storm and Morgana’s Tempest can now support all Storm Skills instead of only self-cast spells.
Support Gem Changes – What Was Nerfed Or Reduced
Several Supports also received nerfs, removals, or scaling reductions in 0.5.0.
Infernal Legion
Infernal Legion damage scaling was heavily reduced:
Lower self-damage
Lower Ignite scaling
Infernal Legion III removed entirely
Bhatair’s Vengeance
Bhatair’s Vengeance now scales slower with Rage and has reduced duration uptime.
Dialla’s Desire
Dialla’s Desire now grants only +5% Quality instead of +10%.
Ratha’s Assault
Ratha’s Assault received multiple reductions:
Fewer loaded Bolts
Lower additional Bolts
Lower Attack Speed bonus
Uhtred Supports
Uhtred’s Augury and Uhtred’s Omen now grant only +2 Skill levels instead of +3.
Volt
Volt now:
grants fewer Voltaic Charges
provides lower extra Lightning Damage scaling
Culmination II
Culmination II maximum Combo count was reduced from 20 to 10.
Arjun’s Medal
Arjun’s Medal Crossbow loading chance was heavily reduced from 100% to 25%.
Overextend / Shock Conduction II
Both Supports can no longer be obtained.
Unique Item Reworks
Many existing Unique Items were heavily redesigned.
Major reworks include:
Atziri's Acuity
Blackflame
Hollow Mask
Husk of Dreams
Zerphi's Genesis
Death's Harp
Soul Mantle
Svalinn
Hyrri's Ire
Brass Dome
Sine Aequo
Several Uniques also received:
new mechanics
altered scaling
changed recharge interactions
modified flask systems
updated ailment interactions
new Spirit interactions
Item Changes And Economy Adjustments
Itemisation and progression systems also received major changes.
Important economy changes include:
Divine Orbs are now more common
Greater currencies are rarer
Transmutation and Augmentation currencies are significantly rarer
Greater Transmutation and Augmentation currencies can now appear earlier in the campaign
Defensive scaling has also been updated:
Armour scaling increased
Evasion scaling increased
Energy Shield values adjusted
Weapon progression received substantial changes:
Melee and Projectile skill level modifiers reduced
Weapon ranges increased for several weapon types
Quiver modifiers adjusted
New Surpassing projectile modifiers added
Rune systems, Idols, Jewel modifiers, Flask interactions, and multiple base item types were also extensively rebalanced throughout the update.
Detailed Skill Changes
Version 0.5.0 introduces a very large number of direct Skill adjustments affecting melee, ranged, spell, minion, and companion archetypes across the game.
Projectile And Mana System Changes
Skills with fixed projectile counts can now interact with mechanics that redirect projectile modifiers into alternative effects. The patch notes specifically mention interactions such as Glacial Lance benefiting from effects like Ricochet III Support.
Skills with a base Mana cost of 0 now properly display their cost, allowing players to distinguish them from attacks that truly have no cost at all.
Crossbow Ammunition Skills now use a base cost of 0 Mana instead of disabling costs entirely, allowing additional cost modifiers to interact with them properly.
Banner Changes
Defiance Banner, Dread Banner, and War Banner no longer apply Movement Speed penalties while being used. Their aura radius has also been increased from 4.5 metres to 6 metres.
Tempest Bell And Monk Combo Updates
One of the largest combat changes in 0.5.0 revolves around Tempest Bell and Monk combo gameplay.
Tempest Bell:
can now be boosted through Ancestral mechanics
counts as a Strike skill interaction
now allows up to 3 active Bells instead of 1
received Shockwave damage adjustments
now triggers every 0.3 seconds instead of 0.25 seconds
Gathering Storm was also redesigned to heavily support Tempest Bell combos. Perfectly timed dashes can now explode Tempest Bells and create large shockwaves that leave Shocked Ground behind.
The update also clarifies that Perfect Timing Shockwaves can only hit enemies once per skill use and no longer interact with objects created by non-Tempest Bell skills.
Melee Skill Adjustments
Several melee skills received direct balance changes.
Earthquake’s Aftershock damage was increased across all levels.
Rolling Slam received timing changes:
total Attack Time reduced
first slam damage reduced
second slam damage reduced
Boneshatter Quality now grants less Attack Speed scaling than before.
Shred, Ice Strike, and Whirling Assault also received Quality scaling adjustments focused on increased Attack Speed instead of “more” Attack Speed multipliers.
Cull the Weak received substantial buffs:
now cannot be Evaded
higher Attack Damage scaling
faster Attack Speed
improved dash range
lower Mana costs
Shield Skill Changes
Several Shield skills now scale differently with Armour values on shields.
The following skills now deal:
5 to 7 added damage per 15 Armour
instead of:
6 to 8 added damage
This affects:
Fortifying Cry
Resonating Shield
Shield Wall
Magma Barrier now scales using both Armour and Evasion values from Shields.
Bow And Projectile Skill Changes
Lightning Arrow can no longer chain multiple Lightning Beams onto the same target.
Ice Shot no longer grants additional Freeze Buildup on Ice Shards.
Poisonburst Arrow now has a fixed Poison duration of 3 seconds at all Gem levels and reduced Quality scaling.
Snipe received extensive balancing changes affecting:
Attack Damage
explosion damage
Icy Blast damage
Unique enemy scaling
explosion radius
Oil Barrage also received large changes:
lower Mana cost
Empowered Oil Barrage damage reduced
base Oil Barrage damage increased
Power Charge consumption timing adjusted
Toxic Growth now:
fires 5 Pustules instead of 4
has a lower maximum Pustule limit
received Quality scaling adjustments
Spell And Energy Shield Changes
Ghost Dance received major functionality updates:
Ghost Shroud generation now scales with Cooldown Recovery Rate
losing a Ghost Shroud regenerates Energy Shield
Ghost Shrouds are now lost when Hit
Rolling Magma now chains additional times at all Gem levels.
Volcano now has an 8% base Critical Hit Chance instead of 5%.
Comet received direct Cold and Fire damage reductions at multiple Gem levels.
Totem And Companion Updates
Spell Totem can now be used while moving and received updated animations.
Ancestral Warrior Totem no longer uses a hidden delay between attacks. Instead, the delay is now tied directly to Attack Time and properly described in the skill.
Tame Beast received major buffs:
summoned beasts now deal significantly more damage
newly tamed beasts can now summon immediately if enough Spirit is available
Mirage Archer and Mirage Deadeye now support Channelled Skills including:
Snipe
Plasma Blast
Detonating Arrow
Additional Skill Changes
Additional changes in 0.5.0 include:
Flame Breath Energy Gain penalties
Eternal Rage weapon set restrictions
Feral Invocation cooldown interaction removal
Grim Feast cooldown adjustments
Lunar Blessing interaction updates
Pounce cooldown increases
Ravenous Swarm cooldown scaling changes
Time of Need interval changes
Wing Blast damage increases
Detailed Support Gem Changes
Support Gems received extensive reworks and system adjustments in 0.5.0, especially around Seal mechanics, Minion interactions, Corrupted Blood systems, and Storm archetypes.
Unified Seal Mechanics
Unleash, Expand, Salvo, and Freezing Salvo now all use the same Seal system.
According to the patch notes, this standardises Seal behavior across the game and creates more consistent interactions between supported skills.
Salvo and Freezing Salvo no longer prevent Seal generation while using the supported skill, bringing them in line with the rest of the Seal system.
Salvo Support itself was redesigned:
now gains a Seal every 1 second instead of 2
maximum Seals increased from 3 to 6
each Seal now grants 1 projectile instead of 2
Storm Support Changes
Advancing Storm and Morgana’s Tempest can now support any Storm Skill regardless of how the skill is triggered or cast.
Previously, these Supports only worked with self-cast spell setups.
Corrupted Blood And Decay Reworks
Several Supports that previously caused skills to directly inflict Corrupted Blood or Decay have been redesigned into triggered mechanics.
Corrupting Cry and Paquate’s Pact now trigger a separate skill that inflicts Corrupted Blood based on the level of the socketed gem.
Decaying Hex now works similarly by triggering a Decay skill instead of modifying the supported Curse directly.
Paquate’s Pact also received a major downside redesign:
no longer causes Life loss per Corrupted Blood inflicted
now increases Life costs based on recent uses
Infernal Legion Nerfs
Infernal Legion I and II received substantial reductions to self-damage and Ignite scaling.
Minions supported by Infernal Legion now:
take 10% of maximum Life as Fire Damage per second instead of 20%
Ignite enemies using lower Base Fire Damage values
Infernal Legion II now additionally grants +20% Fire Resistance to supported Minions.
Infernal Legion III can no longer be obtained.
Rage And Combo Changes
Rage I, II, and III can now support Minion Skills.
Culmination II was redesigned:
combo generation decay changed
maximum Combo reduced from 20 to 10
damage per Combo doubled from 2% to 4%
Bhatair’s Vengeance now scales more slowly with Rage and grants shorter duration bonuses.
Banner And Deflection Supports
Refraction I and II now allow Banner skills to grant Deflection Rating to allies based on their Evasion Rating.
This further supports the new Deflection systems introduced in 0.5.0.
Additional Support Gem Changes
Additional Support adjustments include:
Arjun’s Medal reduced Crossbow loading chance
Atziri’s Impatience restrictions for Persistent Skills
Brink I available earlier
Dialla’s Desire Quality bonus reduced
Doedre’s Undoing redesigned with Witchtoads
Living Lightning no longer replacing Minions
Overextend removed from drop pool
Shock Conduction II removed from drop pool
Static Shocks wording clarified
Uhtred Supports reduced from +3 to +2 Skill levels
Volt reduced Voltaic Charge scaling
Detailed Unique Item Reworks
0.5.0 heavily redesigns a large number of existing Unique Items. Many of these changes fundamentally alter how the items function and scale.
Atziri’s Acuity

Atziri’s Acuity has been completely reworked.
The gloves now grant:
increased Armour
maximum Life
Physical Attack Damage Leeched as Life
Blood Loss interactions
Vaal Pact
Herald of the Royal Queen Skill
Blackflame

Blackflame received one of the largest redesigns in the patch.
The ring now:
converts Ignite damage into Chaos damage
allows Withered to increase Fire Damage taken
prevents Withered expiration on Ignited enemies
massively increases Ignite Magnitude
reduces Ignite Duration
Hollow Mask

The Hollow Mask now grants the Wildwood’s Gifts Skill, allowing players to detect nearby Ancient Blooms through Azmerian spirit interactions.
The item also now:
shares Remnant effects with allies
greatly increases Reservation Efficiency of Remnant Skills
Husk of Dreams → Reverie

Husk of Dreams has been renamed to Reverie and substantially redesigned.
The item now:
grants Rite of Restoration
makes non-Unique Life Flasks permanent
prevents Life Flask use directly
restricts instant Flask recovery
heavily reduces Flask Recovery
Death’s Harp

Death’s Harp no longer grants 3 additional Arrows directly.
Instead, it now provides Surpassing Chance to fire an additional Arrow.
Soul Mantle

Soul Mantle no longer reduces Totem Life and now grants +75 Spirit instead.
Zerphi’s Genesis

Zerphi’s Genesis now:
transfers Life Flask charges into Charms
improves Corrupted Gem skill efficiency
increases Corrupted Charm duration
Additional Unique Reworks
Additional Unique changes include:
Ab Aeterno movement redesign
Brass Dome Armour reduction
Carnage Heart Leech buffs
Chober Chaber Minion level buffs
Elevore Charm generation buffs
Glowswarm Guard mechanic
Hyrri’s Ire damage reductions
Keeper of the Arc defensive buffs
Levinstone chain redesign
Radiant Grief Ignite buffs
Sine Aequo Immobilise redesign
Svalinn Runic Ward additions
Rune, Idol, And Itemisation Changes
The item system received one of the largest balance passes in the update.
Currency And Economy Changes
Divine Orbs are now more common.
Greater and Perfect currencies have been made rarer, while Transmutation and Augmentation currencies are now significantly rarer overall.
Greater Orbs of Transmutation and Augmentation can now appear earlier during the campaign and require lower modifier levels.
Armour, Evasion, And Energy Shield Scaling
Armour and Evasion scaling were increased substantially around level 65 progression.
Energy Shield values were also adjusted across items and modifiers.
Several Energy Shield Recharge modifiers throughout the game were heavily reduced or restructured.
Weapon And Skill Modifier Changes
Weapon ranges were increased for:
one-handed Maces
two-handed Maces
Quarterstaves
Skill level modifiers on weapons were reduced:
Two-handed +Melee Skills lowered
Projectile Skill modifiers lowered
Quiver projectile modifiers reduced
Rune Changes
Many Rune bonuses were rebalanced:
Body Runes grant more Life
Mind Runes grant more Mana
Rebirth Runes grant more recovery
Inspiration Rune Mana bonuses increased
Stone Rune Stun bonuses improved
Resistance Rune values increased
Attribute Rune values increased
Several Rune effects tied to Energy Shield Recharge were heavily nerfed.
Idol Changes
All Idols can now be socketed into Sceptres.
Many Idols received:
new Sceptre bonuses
Companion interactions
Presence-based ally buffs
updated Bonded modifiers
new limits
improved scaling
Several Idols such as Fox Idol, Rabbit Idol, and Stag Idol now have a limit of 1.
Jewel And Modifier Changes
Maximum Rage Jewel modifiers can now roll higher values.
Chaos Damage Jewel modifiers were increased.
Multiple Energy Shield Recharge suffixes were removed or heavily reduced.
Several older modifier pools and legacy interactions were also removed from the game.
Additional Passive Tree Changes
Several smaller Passive Tree adjustments were also included in 0.5.0 and were not fully detailed previously.
Additional changes include:
Lifelong Friend and Nurturing Guardian swapping positions
Small Spell Damage passives for Witch and Sorceress increased from 8% to 10%
Small Energy Shield Recharge passives reduced from 15% to 6%
Small Life Leech passives reduced from 10% to 8%
Banner Area of Effect small passives reduced
Unsavored Feast Timeless Jewel reworked from Instant Leech into faster Leech scaling
Several Notables also received additional functionality updates that were not individually listed earlier, including:
Arcane Mixtures
Bastion of the Forest
Chakra of Breathing
Convalescence
Dependable Ward
Devoted Protector
Energising Deflection
Essence Infusion
Immortal Infamy
Mystic Stance
Quick Response
Refocus
Shimmering
Additional Skill Changes
Several smaller skill adjustments were also part of the update.
Additional changes include:
Ignites from Oil Ground can no longer compound infinitely
Command Skills now have a 50% Movement Speed penalty instead of 70%
Align Fate now scales with Cooldown Recovery modifiers
Bonestorm no longer has the Sustained tag
Flame Breath now has Energy Gain penalties
Fragmentation Rounds Quality reworked
Freezing Salvo Chill and Freeze scaling reduced
Grim Resurrection now has a cooldown
Lunar Blessing triggered Moonbeams are no longer melee skills
Parry Area of Effect updated to match animations
Rend Lightning scaling bug fixed
Supercharged Slam wording clarified
Thrashing Vines wording clarified
Additional Support Changes
Several Support Gem adjustments were previously grouped and not fully expanded individually.
Additional changes include:
Brink I now obtainable earlier
Atziri’s Impatience can no longer support Persistent Skills
Overabundance III wording corrected
Static Shocks wording clarified
Shock Conduction II removed from obtainable pool
Overextend removed from obtainable pool
Living Lightning no longer replaces Minions at cap
Refraction Supports now grant Deflection Rating to allies
Dialla’s Desire Quality bonus reduced from 10% to 5%
Additional Unique Item Changes
Several Unique Item changes were also not individually expanded earlier.
Additional updates include:
Apep’s Supremacy losing faster Energy Shield Recharge start
Sierran Inheritance Energy Shield Recharge redesign
Blistering Bond converting Bleeding into Fire damage
Eshtera’s Path resistance redesign
Glowswarm adding Guard generation from Mana Flasks
Keeper of the Arc defensive buffs
Megalomaniac now dropping identified
Plaguefinger disabling Elemental Ailments
Prized Pain redesigning Thorns interactions
Safrin’s Resolve resistance redesign
Seed of Cataclysm critical scaling redesign
Zaida’s Longevity resistance redesign
Additional Itemisation Changes
Several additional itemisation adjustments were also part of 0.5.0.
Additional changes include:
Alternate Quality items can now return Catalysts when salvaged
Perfect Essence of Battle values reduced
Essence of Hysteria Focus modifiers reduced
Martial Weapons and Flasks in campaign more likely to roll highest available bases
Essence drops increased overall during campaign
Essences of the Infinite reduced proportionally
Existing base Armour values automatically adjusted
Obliterator Bow and Artillery Bow attack speed reduced
Warden and Guardian Bow implicit chain values increased
Talisman Rage implicits reduced
Shock Talisman implicits increased
Additional Rune And Idol Changes
More detailed Rune and Idol adjustments included:
Body Rune Life values increased
Mind Rune Mana values increased
Rebirth Rune recovery increased
Inspiration Rune Mana regeneration increased
Stone Rune Stun Threshold values increased
Vision Rune Accuracy and Flask Recovery increased
Resistance Rune values increased
Attribute Rune values increased
Additional Idol changes include:
Idol of Egrin Curse Duration added for Sceptres
Idol of Maxarius Flask Charge generation for Sceptres
Idol of Ralakesh defensive bonuses for Companions
Idol of Sirrius ally Movement Speed buffs
Idol of Thruldana ally Chaos Damage bonuses
Bear Idol Reservation Efficiency buffs
Cat Idol Accuracy and Charm Charge buffs
Owl Idol Cooldown Recovery buffs
Ox Idol Block and Resistance buffs
Primate Idol Minion Life and ally Damage buffs
Snake Idol Curse Magnitude buffs
Wolf Idol Bleed Magnitude buffs
Additional Modifier And Economy Changes
Several remaining modifier and economy changes include:
Arcane Raiment and Sacramental Robe implicits redesigned
Multiple Energy Shield Recharge suffixes reduced
Cast Speed modifiers on Rings and Amulets separated from Wand/Focus pools
Banner Area modifiers on Jewels reduced
Instant Leech Desecrated modifiers removed from future rolls
Weapon Accuracy modifiers now require higher levels
Gladiatoral Helm renamed to Cassis Helm
Oswald now pays significantly more Gold for Priceless Idols
Asynchronous trade weapon prices increased
Desecrated Map modifier “of Union” removed
Conclusion:
The 0.5.0 update for Path of Exile 2 introduces major changes across nearly every core system in the game, including new Ascendancy Classes, extensive Passive Tree adjustments, Skill and Support Gem reworks, itemisation updates, Companion mechanics, and a massive collection of new Unique Items.
The update also adds several new quality-of-life features such as in-game Build Guide support, improved trade market tools, the Fragment Stash Tab, faster party revives, and expanded Companion interactions.
Path of Exile 2 version 0.5.0 officially launches on May 29, bringing all of these changes into the next league alongside the new Ascendancy Classes, balance adjustments, and gameplay systems introduced throughout the patch notes.
Stay tuned on PoE Builds for more Path of Exile 2 news, guides, updates, and complete builds for Return of the Ancients. ♥









