Path of Exile 2 Patch Notes – Complete Breakdown of All Changes
- poebuildsmoderacao
- 3 hours ago
- 7 min read
Path of Exile 2 Patch Notes – Full Update Overview
The new Path of Exile 2 patch notes bring a complete overhaul to several core game systems, including ascendancies, skills, support gems, unique items, and key sections of the passive tree. This summary organizes all changes in a clear and structured way, helping you quickly understand their impact and start exploring the new possibilities.

Player Changes
This update brings fundamental adjustments to core gameplay mechanics, improving combat flow, clarity, and consistency across multiple systems. Tailwind has been rebalanced with lower offensive and defensive values but remains a key mobility buff. Unarmed combat is now faster thanks to the new 1.65 base attack time, offering smoother responsiveness.
Modifiers that alter the number of enemies required for “Surrounded” can no longer reduce that value below one. Rage has been refined: rage regeneration now pauses decay, all rage costs are standardized at 10, and its visual effect only appears at 10 or more Rage for better clarity.
Armour can no longer reduce a hit to zero damage, preventing low-level multi-hit abilities from dealing no damage at all. Ignite effects from auras, such as Ignited Ground, now apply normal ignites with standard duration, reapplying only after the previous ignite expires.
Ascendancy Changes
Ascendancies received a wide set of adjustments, from full reworks to systemic improvements across multiple nodes.
General Changes
All ascendancy-granted skills now activate automatically when acquired, removing the need for manual toggling.
Deadeye:

Wind Ward has been removed.Bullseye now requires Called Shots and applies 10 Critical Weakness instead of 5.
A new Meta Skill, Mirage Deadeye, creates temporary mirages that fire socketed ranged attack skills whenever you fire projectiles, offering a new layer of autonomous damage.
Pathfinder:

Contagious Contamination and Practical Remedies were removed.Running Assault now also prevents Heavy Stun while sprinting.
The major addition is Path Seeker, a multi-choice notable offering:
Path of the Warrior – allows allocation from the Warrior starting point
Path of the Sorceress – allows allocation from the Sorceress starting point
Each choice grants 4 additional passive points.
Traveller’s Wisdom now requires Path Seeker and allows Attribute passives to choose between:
5% increased Damage
5% increased Global Defences
5% increased Cost Efficiency
Amazon:

Elemental Surge was redesigned to grant Lightning Surges when consuming Charges.
Surging Avatar was reworked to grant Cold, Lightning, and Fire Surges when Charges are consumed, greatly expanding elemental burst potential.
Ritualist:

Ritual Sacrifice now has a vastly increased duration, 82 to 120 seconds, with Quality adding an additional 20 seconds.
Corrupted Lifeforce now grants 15% more damage against enemies affected by Blood Boil.
Warbringer:

Imploding Impacts now causes enemies with fully broken Armour to take increased damage from all hits.
The Ancestral Warhorn minion (Answered Call) now consistently hits nearby enemies with the second part of its slam.
Titan:

Surprising Strength was removed.Crushing Impacts now grants 25% more damage against Heavy Stunned enemies.Mountain Splitter is a new notable that adds Aftershocks to every third Slam used.
Smith of Kitava:

One of the most heavily reworked ascendancies.
All notables connected to Smith’s Masterwork now grant +200 Armour.
Removed notables have been replaced by:
Kitavan Imprint – 60% increased Glory generation from your Body Armour
Spiked Plates – 100% increased Thorns Damage
Tribute to Utula – 30% increased Spirit
Skill changes include:
Internal Layer now reduces Critical Damage taken by 100%.
Heatproofing makes your Body Armour grant immunity to all damaging ailments.
Heat of the Forge’s melee-triggered fire spell no longer costs mana and scales damage per level.
Temper Weapon no longer costs mana.
Manifest Weapon attacks more consistently with reduced cooldown depending on weapon type.
Infernalist:

Seething Body now grants Elemental Archon when casting a spell during High Infernal Flame, and you only lose it upon reaching maximum Infernal Flame.
Blood Mage:

Whispers of the Flesh now reduces enemy Life Regeneration by 100% when cursed.
Stormweaver:

Refracted Infusion always grants an additional different Infusion.Storms Recollection significantly increases Remnant pickup range.Multiplying Squalls now increases the limit of Elemental Skills by +2.
Chronomancer:

Inevitable Agony was fully reworked:
It ignores the Curse Limit
When the curse expires, the enemy takes 50% of the hit damage again
Gemling Legionnaire:

Maximum resistances now scale with 3 support gems of each color instead of 4. Thaumaturgical Dynamism generates Charges every 5 seconds instead of 8.
Tactician:

Supporting Fire received major improvements:
20s cooldown
Fires volleys every 0.75s
Total volleys increased to 6
Double the width
Updated damage scaling
Other notables like Strategic Embankments adjust Ballista mechanics and add Spell Totem effects to Embankment auras.
Witchhunter, Invoker and Acolyte of Chayula
These ascendancies received improvements such as:
Reduced enemy maximum Concentration
Sorcery Ward now protecting against Physical and Chaos damage
Huge buffs to Into the Breach
Void Illusion with more damage, more charges, and shorter cooldown
Improved Remnant scaling and pickup range
Passive Skill Tree Changes
More than 250 new passives were added to the Druid’s side of the tree, expanding character customization. Flammability Magnitude values across the tree were significantly increased. The Hollow Palm Technique Keystone now grants 1% more Attack Speed per 75 Item Evasion Rating on equipped Armour items, increased from the previous value of 25.
Its base unarmed attack time is now 1.65 attacks per second, up from 1.4.
Walker of the Wilds was removed, and its effect was moved to a Lineage Support.
Elemental Equilibrium now transforms Infusion Remnants into different elements, benefiting hybrid setups. New clusters for attack area, projectile speed, companions, Remnants, and lightning scaling were added or updated.
Gem Changes
Support Gems
Several supports changed attribute requirements to improve class synergy:
Crescendo I–III → Intelligence
Perpetual Charge → Intelligence
Brambleslam → Strength
Font of Rage and Ricochet III were disabled
Lineage Supports received huge buffs, doubling conversion values such as Fire/Lightning/Cold/Physical to Chaos. Many supports gained new mechanics, improved damage scaling, or broader skill applicability.
Dominus’ Grasp replaces Piety’s Mercy.
All Chain Supports were reworked with new chain values and adjusted damage penalties.
Skill Gems
The update applies extensive changes to skill damage, conversion, cooldowns, projectile behavior, scaling, and overall consistency.
Some notable highlights include:
Arctic Armour: lower base damage but doubled Freeze/Chill Buildup
Ball Lightning: more base damage, adjusted chance to shock, stronger ignited ground
Comet: significantly higher Fire + Cold damage
Escape Shot: fewer projectiles, larger explosions
Explosive Spear: stronger explosion, higher ignite magnitude
Eye of Winter: longer travel distance, shorter cooldown
Glacial Lance: much more Freeze Buildup and added damage
Hailstorm Rounds: doubled bolt storage
Ice Shot: higher cold conversion
Lightning Arrow: new interaction rules with Lightning Rod
Lightning Warp: new conditional auto-warp behavior
Raise Zombie: stronger Empowered Zombie
Shattering Palm and Staggering Palm: improved dash behavior and interactions
Toxic Domain and Toxic Growth: stronger recoup and improved detonation mechanics
Wave of Frost and Wind Dancer: smoother action flow
Unique Item Changes
Many unique items received substantial buffs or adjustments, including increased Armour, Evasion, and Energy Shield values, expanded elemental resistance bonuses, and new or improved interactions with Exposure, Remnants, Spirit, Lightning chaining, ailment thresholds, and Chaos Resistance. Damage ranges, attribute bonuses, and implicit mechanics were also updated.
Individual Item Highlights
Olroth’s Resolve: Extended duration from 10 to 20 seconds for the Excess Life Recovery as Guard effect.
Morior Invictus: Armour, Evasion, and Energy Shield increased from 200–300% to 300–400%.
Solus Ipse: Defenses increased to 150–200% and now allows socketing two additional copies of each Lineage Support Gem in different skills.
Sine Aequo: Defenses increased to 100–150%. Enemies immobilized by you now take 20% more damage instead of less.
Ab Aeterno: Increased defenses to 100–150%.
Mind of the Council: Evasion and Energy Shield increased to 150–200%.
Indigon: Energy Shield increased to 100–140%.
Defiance of Destiny: Life recovery increased to 20–30% before being hit.
Rathpith Globe: Critical hit chance per 100 max life reduced from 5% to 3%.
The Hammer of Faith: Physical damage increased to 300–350%.
Lioneye’s Glare: Barrageable attacks repeat +2 times if no enemies are present.
Doomfletch: Attacks gain 100% of physical damage as extra elemental damage (up from 50%).
The Whispering Ice: Cold spell levels increased, exposure and INT scaling adjusted.
The Covenant: Life cost now 100% of base mana cost, 10% spell damage leech, and grants Life Remnants skill.
Silks of Veneration: Removed all elemental resistances, now grants 150–200% increased Energy Shield.
Cloak of Defiance: Increased mana regeneration and “damage taken from mana before life” to 50%.
Voltaxic Rift: Lightning damage added increased to 1–300/500.
The Brass Dome: Armour increased to 700–800%.
Maligaro’s Virtuosity: Now prevents critical hit chance from being rerolled.
Hyrri’s Ire: Removed flat cold damage, added 15–25% extra cold damage and increased freeze duration.
Queen of the Forest: Now grants 25% movement speed and improved scaling.
Thunderfist: Crackling Palm base crit chance increased to 15%, bolts deal 40% more lightning damage.
Adonia’s Ego: Pinnacle of Power now grants 15% more elemental damage per Power Charge.
Lightning Coil (Valako’s Charge): Bolts now chain two additional times and deal 100% more lightning damage.
Perfidy: Adjusted avoidance ranges for physical, chaos, and elemental damage to 10–30%.
Skin of the Loyal: Now scales with uncapped resistances instead of overcapped.
Choir of the Storm: Lightning Bolt skill now has five cooldown uses.
Olrovasara: Gains maximum added lightning damage for 20 seconds (previously 6), capped at 500.
Item Changes (Runes, Soul Cores, Idols)
Most runes and soul cores are now limited to 1, making each choice more meaningful.
Multiple entries were updated with stronger bonuses to:
Ailment magnitude
Exposure effect
Cost efficiency
Armour-to-element conversion
Life/elemental recoup
Reservation efficiency
Remnant pickup range
Warcry scaling
Conclusion:
This update reshapes nearly every major gameplay system, from ascendancies and the passive tree to support gems, skills, unique items, and advanced equipment modifiers. Hundreds of mechanical refinements, reworks, and stat adjustments open the door to new builds, stronger archetypes, and a much richer endgame experience.
Stay tuned to PoE Builds for upcoming league updates, new patch information, and everything you need to start the season strong. ♥









